Street Fighter Bonus Round

Street Fighter Bonus Round

May 15 2021

Street Fighter Bonus Round

  1. Street Fighter - Bonus Round Compilation - YouTube
  2. Street Fighter Bonus Round Car
Final Fight
Game No.375
Voting4.83 points, 12 votes
DeveloperMike Hutchinson, Andrew McCarthy (Arcade: Akira Nishitani, Akira Yasuda)
CompanyCapcom, Creative Materials, (Musik & FX: Uncle Art.)
PublisherCapcom, US Gold
MusicianDavid 'Dave' Lowe, (Arcade: Yoshihiro Sakaguchi u.a.)
HVSC-File/MUSICIANS/L/Lowe_Dave/Final_Fight.sid
Release1991, (Arcade: 1989)
PlatformC64, Arcade (Capcom Power System Changer), Amiga, MS-DOS, Super NES, Mega Drive CD, Atari ST, ZX Spectrum, Amstrad CPC, Game Boy Advance, Wii, iOS, Playstation 2, Sharp X68000, Xbox, XBLA, PSP, Playstation Network, Virtual Console, Wii U
GenreArcade, Beat'em Up
GamemodeSingle player
2 players (simultaneous)
Operation
Media
Language (not relevant)
Informationaka Street Fighter '89

Uploaded June 05, 2018 On Something Strong: Dude Destroys A Car Like Its A Street Fighter Bonus Round! 257,928 Comment Count Uploaded May 14, 2018 Killed It: Street FIghter In Real Life! Street Fighter II: The World Warrior Slot. NetEnt’s Street Fighter II: The World Warrior Slot™ gives you the chance to revisit the iconic world of Street Fighter. Street Fighter - Bonus Round Compilation. In the Japanese version of Street Fighter EX Plus α for the PlayStation, Gamma is given an additional back-story, a weapon secretly developed by Pullum's father Balba to annihilate a huge criminal organization. In Street Fighter EX2 Plus, an unidentified Cycloid model appears in one of the bonus rounds. Dark Voiced by: Wataru Takagi.


  • 3Hints
  • 8Miscellaneous
Street

Description[edit]

Jessica is a cute blonde and lives in an American city named Metro City. That the crime rate in this town is many times higher than the one of New York and even a small stroll to get some cigarettes is only possible with a well-equipped small army, does normally not need to disturb the young woman. She is well-sheltered and protected, because her father is the mayor, Mike Haggar. This former professional wrestler has made his business to clean up the gangster city and thus took on the crime world of Metro City both politically and concerning the election campaign strategy effectively. An urgently necessary undertaking, after all, the town has been named in several magazines and newspapers as 'Criminal City' for some time.
The local underworld now consists to a great part of members of the Mad Gear Gang. This syndicate could stem from a classical end time movie and unfortunately the boys have already some complete districts under their control.

Unfortunately, the Mad Gear Gang has made it to kidnap the beautiful Jessica. Mayor Haggar receives a video message including demand from the kidnapper. The gigantic father prefers negotiating with the fist before words and so he sets out together with Cody Travers, the future son-in-law and his mate Guy, to beat up the evil boys. Coincidentally his two combatants are a Martial Arts expert and a Ninjutsu professional. The trio does not take any weapons with them in trust of their own abilities.



Aim of the game

As Mike, Cody and Guy prefer to slap through the town (literally) instead of simply going by car, the aim is to arrive alive in the Mad Gear Gang headquarters and then severly wrap Mr. Belger's, the upper boss', wrist there. This way, the daughter is freed and the evil gang is busted.


Design[edit]

For a change very sportively in the ring...

Final Fight is a vertically scrolling beat 'em up in the style of Double Dragon or the console game Streets of Rage. The arcade game was converted for numerous systems, the differences between the systems are partially considerable. In the version for the C64, the two-player mode was done and all characters known from the original appear. The bonus levels were also taken over. This was partially not the case with the other versions. In return, C64 players needed to lower their sights concerning the game graphics, especially concerning the sprites. The background graphics on the other hand make rather successful impression. Small side elements, e.g. the flame traps or the wheelchair of the upper boss were deleted. In the cassette version the intro was completely taken over. The outro is shortened, the 'slushy scene' with Cody and Jessica in the park is missing. Unfortunately, the sound effects were reduced to a minimum of undefinable sounds. The sound programmer, Dave Lowe, who has actually a good reputation, clearly delivered one of his worst pieces here. The worst are the game controls, in comparison to the original the second fire button was deleted, which reduced the choice of fighting techniques significantly. Above all the collision query defies description, two meters off are liberally counted as a hit. Collectable weapon sprites are partially shown with a white background, which is a downright dilletantish graphics bug.
Due to technical reasons it is of course on the C64 not possible to display a bigger amount of enemies at the same time. The arcade original has amongst others a special attraction, because in some situations complete troops of enemies are jumping into the screen. Some enemies even entered the fighting scene coming out of the background graphics, came e.g. through doors, sat on the sits of the metro or at the roadside before they interfered. These scenes were hardly or if, then only poorly, converted for the C64.



Screenshots


Break a thing, mend your luck and also your bonus points...





Hints[edit]

Controls[edit]

Mr. Horace Belger, gangster boss as profession...
  • : move in the corresponding direction
  • : jump and kick
  • : use special fighting technique
  • : fist blow in viewing direction / pick up weapon / use weapon (1x per picked-up weapon)
  • : kick from the air into viewing direction


The weapons

  • Knife: Especially Cody can handle knives and daggers superbly.
  • Katana: Quick, sharp and deadly, these swords are always a good choice.
  • Iron pipe: Exactly the right thing to reduce aggressive feelings!


The characters[edit]

The trio with dangerous fists...
  • Jessica Haggar shares the fate of many female video game characters of the early 1990s, she was kidnapped by the top villain. But her Mario is named Cody.
  • Cody Trevors is Jessica's boyfriend. He is expert in Mixed Martial Arts and a trained knife fighter.
  • Mike Haggar, for his part mayor of Metro City and also a former wrestler and accordingly the strongest in the team.
  • Guy, Cody's best friend standing with them helpfully. He is a masterly Ninjutsu fighter and the fastest of the three heroes.


The Mad Gear Gang has a great number of members. Some are trained in handling knives or swords, others are especially tough or strong. The biggest part of the gang are some wimps, that have no speciality. It is also important to have cannon fodder. The members of the gang with more or less fighting power are named Bill Bull, Bred, Dug, El Gado, G. Oriber, Holly Wood, J, Jake, Poison and Roxy, Simons, Two P. and Wong Who. Furthermore there are Axl and Slash, who even appear together here.

The gang's boss and his seven followers have significantly more to go for on the battlefield. At the end of each round you need to take on one of them.


Overview[edit]

An overview of the first two stages
  • Round 1
    Boss: Damnd, a Street-Gang-Boss throwing with knives.
  • Round 2
    Boss: Sodom, he combines wrestling and sword fighting.
  • Bonus round I
    Here you need to scrap a car as quickly as possible.
Street Fighter Bonus Round
  • Round 3
    Boss: Edi E., a donut-eating, fat, corrupt cop. He also uses his gun recklessly.
  • Round 4
    Boss: Rolento, another follower of the super villain Mr. Belger.
  • Bonus round II
    When crossing a factory, all glass panes should get smashed as quickly as possible.
  • Round 5
    Boss: Abigail, is one of the last obstacles that needs to be removed.
  • Round 6
    Top boss: Horace Belger, the head of the Mad Gear Gang, is getting a bit long in the tooth, but he is a skilled shooter with his crossbow.


Solution[edit]

Well, that went pretty awry for this guy from the Mad Gear Gang...

Tips(content taken from the original manual):

  • On the dusty streets stay on the path leading you over a hidden ladder to the underground storage room of the Mad Gear Gang.
  • In the storage room defeat all resistance.
  • Fight along the platform until the train arrives. Be careful, as during your travel you will be attacked several times.
  • The train will stop between two stations. Jump off and fight your way over the rail tracks through the dark tunnel.
  • You fight in a ring deep under the earth against the champion while hundreds of excited members of Mad Gears are shouting. For this you need endurance to succeed.
  • When you have defeated the champion, you will get bonus points by smashing the parked car at the gas station within a certain time.
  • Attack the enemy on the street in front of the restaurant and fight your way through the bar.
  • Fight your way down the street until you meet a corrupt policeman. He will shoot at you. Now your special techniques are needed to eliminate the cop.
  • You have to fight against 'Mad Gears' again while passing a bridge in an industrial area. When reaching the lift at the construction site you need to compete against a troop of ninjas that throw grenades.
  • You get bonus points by smashing all the glass windows in a factory within a certain time.
  • You get closer to freeing Jessica when fighting along the skyline.
  • The last fight starts on the street in front of the hotel. When you are inside, look for the lift that gets you to the roof garden. Here is the realm of the Mad Gear boss and with destroying it you can reach the aim. But beware... it could be false information that the guy needs a wheelchair...



Cheats[edit]

  • Some of the cracked versions of the game have common trainer functions as level skip, unlimited energy, lives and suchlike.
  • To use Haggar's sepcial techniques, stand in front of the enemy, pull the joystick into the direction of the enemy, then press the fire button quickly repeatedly until Haggar has grabbed him and jumps with him.
  • Bonus items, points, medicine etc. can also hide in items as hydrants, dustbins etc. that can be smashed.


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
4.83 points at 12 votes (rank 917).
You need to be logged in to cast a vote.
C64Games71st September 2013 - 7 out of 10 points - 19294 downs
Lemon6451st September 2013 - 4,5 out of 10 points - 50 votes
Kultboy71st September 2013 - 7,49 out of 10 points - 33 votes
The Legacy61st September 2013 - 'good' - 10 votes
C64.COM411th July 2014 - 3,5 out of 10 points - 4797 downs
Ready 6459th November 2014 - 5,25 out of 10 points - 8 votes
Commodore Force1Issue May 1993 - 11% - p.55
Issue July 1993 - 16% - p.20
Issue July 1993 - 13% - p.52
Commodore Format2Issue March 1992 - 19% - p.57
Zzap!642Issue December 1991 - 22% - p.50


Critics[edit]

The test report from Zzap!64

Zzap!64 (Presentation 65% Graphics 40% Sound 32% Hookability 35% Lastability 15% Overall 22%): 'The entire game is plagued by poor collision detection. Falling characters often fly through seemingly solid objects, and when aiming your jumping kick you can knock down your opponent when appearing to miss him completely!' (unknown author)

Shmendric: 'It is really pathetic! Capcom releases first class beat 'em ups and the C64 conversions of them are all first class failures. Again a totally loveless conversion that cannot be compared to a Double Dragon. Playing through it once in the two-player mode can well be accounted for, but to do more of it to yourself is more painful than all blows and hits that Final Fight has to offer. The original of Final Fight was one of my favourite arcade games.'

H.T.W: 'I do not think that badly about this work. Surely, the background graphics could be finer, the movements of the sprites seem a bit unskillful, the topic of the music takes care of itself, the highscore list is not saved and also there are too little hit variations and special moves available. But you have to partially smirk, because there are also funny scenes, as e.g. the car owner that runs towards his heap of metal while crying, when you have ended the 'car smashing bonus round' with 'perfect'. At least there is also still an intro and an end sequence.

TheRyk: 'Laaame! 99% of the game you need one single move to defeat harmless dorks while looking at background gfx that seem pretty nice initially but soon all look pretty much the same. Add poor animation and useless weapons and you've got all a good BeatEm Up does NOT need. Dead boring waste of time, 2 points.'

Miscellaneous[edit]

Trivia[edit]

The Femme Fatals of Mad Gear...
  • The bonus level in which you need to smash a car, is almost identical to the one in the game Street Fighter II. But there it fell victim to the cutbacks. The two Capcom games share one universe, both were continued several times. In the later parts, there are cameo appearances of the characters. Final Fight was originally developed under the name Street Fighter '89, but it was renamed as it differed too much from the original.
  • There are different rumours and information about the female members of the Mad Gear Gang, Roxy and Poison, concerning the gender. It was often said, that they are two drag queens. The origin of this claim is supposed to lie in a Capcom speaker who was allegedly approached in an interview that it is not admissible to strike at women. Hereupon he is said to having answered sarcastically, that the two are in truth two dressed up men.
    Roxy and Poison were swapped against two characters named Sid and Billy in the Super NES versions outside Japan. This is also valid for the identical Wii version.
  • Already the arcade machines in the Japanese and the international (English) version differed slightly. Originally, Jessica was shown in the intro in underclothing, for the prudish America she then put on her dress (see M.A.M.E. screenshot below). In the C64 version they oriented themselves on the original.



The original Jessica...

...the C64 version...

... and the censored Jessica.




Name[edit]

  • Especially the game Turrican II - The Final Fight is well-known
  • The Martial Arts movie with the same name by Jet Li from 1986 has no relation to the game.


Video[edit]


A longplay by mingo870, hopefully the hospitals have enough free beds...
(Intro and end sequence see Videos)


Cover[edit]


The cover of the game
The back cover of the game



Advertisement[edit]


An advertisement for Final Fight



Highscore[edit]

  1. PAT - 780.800 (02.03.2017)
  2. FXXS - 517.700 (05.07.2014)
  3. TheRyk - 423.300 (16.06.2014)
  4. H.T.W - 324.700 (06.09.2013)


Street Fighter - Bonus Round Compilation - YouTube

  • #4 H.T.W


Links[edit]

Fight Wikipedia: Final Fight
  • C64Games.de - Game No. 4190 Final Fight
  • Lemon64 - Game No. 912 Final Fight
  • Gamebase64.com - Game No. 2735 Final Fight
  • C64.com - Game No. final-fight Final Fight
  • TheLegacy entry no.4340 Final Fight
  • ready64 - Game No. 3288 Final Fight
  • Test Report No. 479 on Kultboy.com ..test reviews of different conversions
  • Final Fight in the Killer List Of Videogames.
  • csdb.dk 17 cracked versions of Final Fight


Videos

  • Video at YouTube The Intro of Final Fight
  • Video at YouTube The end fight
  • Video at YouTube Longplay
Retrieved from 'https://www.c64-wiki.com/index.php?title=Final_Fight&oldid=35852'

A bonus stage (also known as a bonus level or bonus round) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages.[1] They are often much shorter than regular stages.

Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but regardless of whether the player succeeds or fails, game play resumes at the next regular stage after one attempt. Other bonus stages have no end to reach, the player must simply survive as long as they can before inevitably failing at some point. Some bonus stages have a short time limit, where the player must either complete the stage before the time runs out, or simply survive until the clock runs down to zero. As bonus stages are often shorter and over in one attempt, players cannot as easily practice and perfect their play through of them in the same way as regular stages that permit or demand more attempts upon failure.

In some games, bonus stages have an interface and game paradigm that is completely different and disconnected from the rest of the game, as in the slot machine bonus stage of Super Mario Brothers 2. Other bonus stages use the same gaming paradigm as the rest of the game, as in the car smashing bonus stage of Street Fighter II or the bonus stages in Super Monkey Ball where players collect bananas to earn extra points and lives.

History[edit]

Namco's Rally-X from 1980s contains a bonus round presented with the title 'CHALLENGING STAGE.' The gameplay goal is to collect all of the flags in the scrolling maze, but enemy cars don't move.[2]Namco's Galaga from the following year, also has a 'Challenging Stage' with enemies that do not attack. The player is rewarded extra points based on how many enemies are eliminated.

Most modern bonus stages reward the player with power-ups rather than points.[citation needed] Modern games have often blurred the traditional distinction between bonus stages[citation needed] and ordinary levels. Most first-person shooter games allow players to enter bonus rooms within larger (non-bonus) levels to temporarily power up. Some games have optional bonus stages which must be discovered and whose completion impacts the mechanics of the rest of the game, as in the 'Star Road' levels of Super Mario World.

Comparison with secret levels[edit]

Bonus stages are often confused with secret levels[by whom?]; however, in the majority of games, they are two distinct things. The key differences are the following:

  • Bonus stages are often mentioned within the manual or during in-game hints. In comparison, a secret stage is more or less hidden, and only vaguely mentioned in the manual or during gameplay (for instance, on the world map).
  • Secret levels feature enemies, death-traps and various hazards, even introducing special, new hazards or enemies which are not present anywhere else inside the game. Most games have little to no resistance or hazards on bonus levels.
  • Many bonus stages have a time limit. Therefore, many bonus stages doesn't have any exits either, the clock shall yank the player out of the level eventually. Most secret levels have no time limit at all and their exit must be located to progress further in the game, just like any other regular level. The Crash Bandicoot series contain various other non-linear paths in levels and even levels in their own right that, unlike bonus stages, require certain feats or collectibles to access them.

References[edit]

  1. ^'The Next Generation 1996 Lexicon A to Z'. Next Generation. No. 15. Imagine Media. March 1996. p. 30. Typically, bonus levels are either hidden and require discovery or appear after a certain number of regular levels have been completed.
  2. ^'Rally-X'. Arcade History.

Street Fighter Bonus Round Car

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bonus_stage&oldid=991413585'

Street Fighter Bonus Round

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